![]() ![]() Set surrounding enemies' HP to that of the target. Enemies that vanish will not drop prizes. Not always successful.Įliminate all enemies in sight. Use the left analog stick to control the direction of the tornado.Įliminate the closest enemy. Use the left analog stick to control the direction of attack.īlow away enemies in a wide area, inflicting damage and stunning them. Spray melted ice at the enemy over a period of time, inflicting ice damage. Hurl the Keyblade toward the enemy for multiple attacks.Ĭast a Fira spell that seeks out the targeted enemy.Ĭast a Blizzara spell that seeks out the targeted enemy. The Aero card is required for the following sleights:īlow away surrounding enemies and inflict damage.īlow away all enemies in a large radius and inflict damage. It creates a brief whirlwind that blows away nearby enemies and inflicts damage. In Kingdom Hearts Chain of Memories, Aero is a magic card that can be used by Sora. Whenever any form of Aero is active, its icicle projectiles increase in size while also not having the damage mitigated (which is thus one instance of the spell working against the user's favor). While it normally offers protection against attacks regardless of deflection capabilities or not, one exception is against the Ice Titan. The barrier created by Aeroga also deflects certain attacks. The duration of the barrier is determined by the following formula:Īerora and Aeroga create more powerful barriers which also inflict damage to enemies on contact. It creates a wind barrier around the target that halves any damage taken while it is active however, if the casting animation is interrupted by an enemy attack, the damage from that hit will not be reduced. In Kingdom Hearts, Aero is defensive magic that can be used by Sora and Donald Duck. ![]() ![]() You can use the whirlwind as a springboard. You can use the whirlwind as a springboard.Ĭreate a huge whirlwind around the target that pulls foes in. You can use the whirlwind as a springboard.Ĭreate a large whirlwind around the target that pulls foes in. Create a small whirlwind around the target that pulls foes in. ![]()
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